To play instantly, use the web demo link above.
For the most immersive experience, download Seedlings below
In a New Zealand forest, sentient seeds have started to appear. Play as a seed and control different plant creatures with unique abilities. Solve puzzles to work your way through the forest while humanity tries to understand the situation.
Works with Keyboard/Mouse or Controller.
Made using photography and built in the Godot Engine
For more updates, follow me on https://twitter.com/Seedlings_Game
|Platforms||Windows, macOS, Linux, HTML5|
|Authors||Bardsley Creative, Kazetsukai|
|Tags||2D, Atmospheric, Godot, Puzzle-Platformer, Singleplayer|
|Average session||A few minutes|
|Inputs||Keyboard, Mouse, Xbox controller, Playstation controller|
Extract the Zip and make sure all the extracted files are in the same folder.
- New demo versionAug 10, 2020
- Updated Demo for all platformsSep 13, 2019
- Godot Demo and macOS compatibilityJun 16, 2019
- Switching to Godot and bringing in a new team memberMar 11, 2019
- New TrailerJan 07, 2019
- A little more variance in characterOct 27, 2018
- Seedlings 0.52. New levels and puzzlesOct 19, 2018
- Seedlings 0.51 - game mechanic changeSep 07, 2018
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Super jeu, vraiment joli! J'ai beaucoup aimer y jouer!
Super cool + unique game (made a vid on it) -
Thanks for the video man. You're right the background is just the backyard at my parents place haha.
A neat game. People who liked it should probably also check out Samorost and botanicula as they have similar art styles, though the gameplay is different.
This looks absolutely amazing! Is there a plan to make it playable on Catalina? Current demo doesn't seem to be working at the moment :(
Thanks for letting us know! There should be a update in a week or so.
Played the demo and loved it. Can't wait to be able to try the full game. This game gives so much Unravel vibes which I loved so much. Also, it's great that you have a brightness in the options. That would have helped so much with my low brightness screen, if only I had found it before finishing the demo!
Thanks for giving the demo a try! Glad you liked it. Maybe in the full game I'll put in one of those "change the brightness until image is barely visible" things that a lot of games have these days.
Really amazing univers !! (only on thing, the audio wa laguing when i was playing...)
The graphics are extraordinary! Very nice concept. Here are my thoughts:
• The game feels too slow, notably when throwing the seed. The animation when the (whatever it is) leans down or positions itself for throwing, it takes to much time. The aiming should be, to my opinion, immediate because it's tiresome.
• Those walking things are slow and sometimes, waiting after them is too long. BUT, the concept of showing me what to do with them is very nice. I just find it a tad slow when using them and when waiting for them.
• Now, maybe this is a beginner level so there's not much ennemies, but adding some very few hazards besides holes would be nice.
• Making me restart at the last place is brilliant. Thank you for not penalizing me too much!!!
• May I suggest other colored seeds? Other walkers which are powered by other colored seeds. Maybe a specific place to change your seed color. That would add up to an interesting puzzle challenge further on.
• And yes, keep up those very high quality graphics, absolutely gorgeous. I loved the demo! Keep it up!!!
Thanks for playing and the detailed review! Here's my view on your feedback.
I purposefully made the game slow because I'm making unique art for each level. Its fine to race through repeated tile-sets but I'm trying to keep Seedlings grounded in reality. I will likely make the box and the wall climber creatures a bit faster though.
Having changeable seed colors to change the mechanics of current creatures is a cool idea but I'm trying to keep the tutorials to a minimum and that would get overly confusing fast. Also the art style is based around the current seed color. Most other colors wont look natural and will feel out of place.
With keeping with the grounded in reality theme, making more types of tree creatures, each with their own mechanics as the game progresses makes more sense. There's 5 more in the current build of the game.
There are more hazards later on in the game.
Thanks for taking the time to review and I'm glad you liked the photographic art style.
I may have not properly expressed myself concerning slow. The game speed is good, it's more the time it takes for the aiming to appear which makes me feel dozy and want to rush it. It's an inverted reaction to the slowness. I may be weirdo, but when a game purposly makes things like aiming slow, I tend to want to rush it even more because I'm tired of waiting. As for the creatures, I understand the different speeds so that did not really make me hold back.
As for seed colors, You don't need 15 colors, if we keep your current art style which is great and I enjoy an author that tries to keep it's design to it's art, maybe just an additional blue style which would relate to water. 2 colors would not make it overly complicated and would make things interesting. But, hey, that's just my point of view, in the end, it's your idea and your game.
Honestly, I really love your photographic art style, and I also love that your creatures stick with your realistic art and don't seem seperated from the rest like many other games with that problem. It's also fun to just admire the view. From the up close blured tree branches, the darkened grass and the background huge crisp clear leaves and plants.
I'm glad to read that there are more hazards. I will add a little something, I love your green glowing effects that capt attention, but early in the game, there's a little glowing plant on a wall which does absolutely nothing and I tried to go there. I don't know if it was intended for that, but it's the only glowing plant I saw which I did not know what to do with. It turns out that it did nothing, all I had to do is move forward. I played a second time, and at that moment, a walking tree trunk is supposed to fall down and release a seed to a climbing bug, but this time, it did not come, I had to go under this glowing plant for that tree trunk creature to appear.
I also got a bit messed up initially because that tree trunk creature releases a seed to a climbing bug but the climbing bug never gets back down, so I waited for nothing there until I realised I just needed to hop in the tree trunk and continue my way on the right.
Besides these minor things, I say it again, Very nice game and continue on!
can i make game play video on youtube.
Yeah, everyone is allowed to. Id like for the videos to be the desktop version cos the audio works better, but feel free to make a vid of the html5 version as well.
Interesting concept with an amazing mood. Love the game, really enjoying it. ♥
Thanks for trying it out! Glad you liked it.
It seems you had the audio static bug that some browsers have with the game. What web browser did you play it on?
I love games like these UwU~
Have been following this game for some time and just played the latest demo today. It feels good overall. :)
Wow such a fast playthough. Thanks for trying it and making the video.
Beautiful and interesting game!
It's 2020 now, I still don't find this project on Kickstarter, why?
Thanks for the kind words!
Yeah i really need to update my trailer and take out the kickstarter 2019 part.
Right now I'm using my twitter followers as a metric to know when I'll have enough community reach to actually have a successful kickstarter. The aim was 500 followers then try do a campaign.
I had followed your twitter 3 days ago:)
Yes, as an indie game dev, it's a problem to make players know your game. I think I can help you for this.
May I have your private Discord account or what others? I can't DM you on twitter.
I'm excited to see Godot games on itch.io --- I support Godot and had gotten on a kickstarter to learn Godot when circumstances derailed that for a long time that is now ending (squeee! a toast to freedom!),, anyway, just excited about this. :)
Absolutely loved this short and sweet demo. The art style is beautiful, lush and organic feeling. As a Kiwi I loved seeing the native birds and plants populating the world of Seedlings, hopefully there will be many more. It would be great to see a scrapbook feature that lets you collect information about the flora & fauna that you encounter as you play so it can be educational at the same time. Keep up the great work!
Thanks for giving it a go and the support! Kia kaha. I may add something like that later on in the game. I'm trying to make it without any UI or menus though to keep it more immersive.
Love the art style. Very Samorost. Did I trap myself though?
Thanks! If you move the box guy all the way to the left or right, you can push the guy on top off with the branch hanging down.
What amazing scenery and art style. Can't wait for the release!
Just asking to confirm if your gmail account is still operational. As you are one of the GDWC finalists but haven't responded to my message about organizing your trip into the final event here in Finland, I'm getting a bit worried if you'd reached my message at all! And if you haven't, can you please send us a message at leevi(at)thegdwc.com so we can get it sorted out? Thanks!
Oh, yeah, and congratulations!
Holy moley. Sorry the email didn't go into my main inbox earlier. I'll get you all the info today. Thanks so much for choosing me as a finalist
Gave it a go...
Thank you for a beautiful game keep up the great work
Updated demo > new video. Adorable as the first time I played it. When is the KS coming?
Thank you so much for the support, I still have some stuff to sort out before the launch, so maybe early next year.
Short and sweet. I really want to see with... the captors... :)
good shit right here mannnn
Oh Man. i love the background and everything inside. its just a story of a seed maybe finding way to somewhere. its like playing samorost but with jungle theme. i like moss terrarium and you just gave this great demo with realistic moss. hope you enjoy watching some of my footage! i stop for a while to enjoy the moss background. great job!!
Thanks for giving the game a go and thanks for posting the playthough :D
What type of computer are you using? Maybe its just the capture program but it looks like its running at like 2/3 the speed it should be.
Really great demo. I started watching PHI's video on it and as soon as the seed dropped I stopped watching to go and play it myself. Definitely did not disappoint and I'm looking forward to what you do with the concept, especially since I'm currently working on something very similar.
I did manage to stumble on a firing bug (maybe you know about it already) when I forgot I could jump on the 2nd or 3rd screen. Demonstration is here with some additional info.
Hahaha I have never seen that bug before. Thanks for finding it and documenting how you got it. I think i know what i can do to fix it.
Glad you enjoyed the game. Are you going for the photography style as well for your next game?
Oh glad I could help. And I actually want really simple graphics so I can focus more on mechanics, especially since I want a level editor. But my game has really similar things with a tiny vulnerable player that can control larger things to help them get around, so Seedlings caught my interest right away!
Absolutely fucking amazing. The immersive quality is wonderous, and your art direction is some of the best I've ever seen. Consider me your first pre-order